Eisa's rebuild is about one third finished, which means it's high time we started introducing the buildings and landmarks in detail. We expect this iteration of the sim to be around for at least five years, so getting acquainted with the place now will save a lot of awkward questions later!
Before we get to the list, we'd also like to announce that we're seeking anchor residents to help flesh out and support the sim. An anchor resident is someone willing to devote a small amount time each week, ideally on a mostly-fixed schedule, to help maintain a building in Eisa. Activities might include furnishing it, running RP events of your own devising, developing the location's history, or even recruiting an underling (or several) to do these things in your place. There is no specific time commitment required, just a pledge to do your best to poke in on at least a weekly basis, and to promote the development of your adopted location.
If you've ever wanted to make roleplay in Eisa happen, anchor residency is perfect—it's like being a manager or landlord, but without having to worry about money or shifts. (Unless you really want to, anyway!)
THE FINE PRINT: Anchor residents will also have some say in the direction and fate of the properties they take on, although for the sake of continuity, the sim administration will continue to hold onto the rights of ownership and still have the ultimate say—we don't want anyone leaving a hole in the sim because they've decided to take their toys and leave.
At this time we are not interested in hosting real L$ shops in Eisa, and we are not interested in hosting organizations or businesses that already exist elsewhere; see above. Eisa's previous incarnations did host several outside groups at different times. Most of them failed to integrate with the community, and all of them left holes in the map when they left.
And without further ado, the new landmarks of the Purple Pearl.
See map here. Places are listed left to right, top to bottom. Known anchor residents and proprietors (who differ from anchor residents in that they do actually own the buildings) are included.
Since it's right in the corner of the sim, there's nowhere for boats to go, but you might see some RP-related boats docked here from time to time.
Electrical substation, water sanitation, et cetera.
A gas station and garage, except without the whole "gasoline" part.
Eisa's favorite night time spot. Anchor Resident: Darkstar Niven (Armelthelae)
A picturesque place for luring influencers and photographers to Eisa.
Imagine the seediest venereal-disease-ridden flesh pit, and then double it.
Imagine the seediest bug-ridden flop joint, and then double it.
Masks strictly forbidden.
Mostly a placeholder building; one floor and the roof pool will be accessible.
Mostly a placeholder building; the long-term counterpart to Heyoka Heights. Not as upscale as Bushnell.
Serving mostly beef and cake. Proprietor: Andrei Javik
Combining NS's heritage coffee shop with copious references to Serial Experiments Lain. Anchor Resident: Avery Bae
Residence of the NanoSec Eisa police chief and associates. Anchor Resident: Kuro Umino
Arcade and theater. Proprietor: Demure Nightshade
Loosely inspired by the work of Syd Mead, this will have 3 rentable units and replaces the previous (somewhat laggy) Trinity Arms Apartments, which were Greeble Colony modules.
A retail bank aimed at NS employees and customers. (Someday we'll actually have a wallet HUD!)
Notional home of Eisa Public Radio, Radio Nanite City, and Dark Plastic Magazine.
A very Satisfactory repair shop for all your robot needs. Anchor Resident: Atheria Vampurr
A mediocre restaurant that smells of tobacco and cheap food. The font is offensive on purpose.
SXD k4dzhira's beloved collection of dead media, now bigger than ever. Proprietor: k4dzhira
Still distancing itself from that recent string of kidnappings, this decidedly pink institute specializes in helping people and machines get in touch with their feminine sides. Anchor Resident: FelinaArtois
The allegations that this sweet little photogenic vacation spot is merely a front for the Pleasure & Poise Charm Institute are completely unfounded.
A repeat of the mid-rise from New Eisa Village, this three-story house is waiting for tenants!
A special club for Eisa's wealthiest snobs. Membership invitations are sent automatically to anyone who spends big on NS merchandise. Anchor Resident: Robin Kiyori
Eisa's most venerable high-rise apartment complex, first erected in 2015.
The data center that hosts administrative and package servers.
The most convenient store on Eisa offers a wide range of daily needs at competitive prices.
Need a hand? How about a whole arm? vi0let's Legitimate Salvage is your partner for component extraction and complete robot recycling. Proprietor: violetsilicon
Not every machine goes to a loving home. This grubby ghetto, located underneath the museum complex, houses the unwanted and forgotten droids and dolls of Eisa Colony. Accessible via vi0let's basement or the Botanical Gardens culvert.
Chopped up robots often end up for sale here, among the other illicit merchandise. But don't ask where the parts came from, or the vendors will scatter like smoke in the wind. Accessible via the Digital Courtesan Relaxation Center or the Botanical Gardens Culvert.
A classic dome-shaped observatory that will be useful for detecting mysterious signals. And for science tourism.
An art deco establishment combining burlesque and bordello. For tax reasons, it identifies as a robot charging station. Anchor Resident: GalateaLindholm
Learn about Eisa's past incarnations and see some works created by local artists. WANTED: ArtCore enthusiasts.
The United States Citizenship and Immigration Services office is Eisa's equivalent to a US embassy. You'll probably end up here if you need to get a new passport. All other government services are helpfully subcontracted to some Nanite Systems subsidiary or another.
The first port of call for any visitor, Tourism Eisa will help you get oriented on the Purple Pearl, tell you where your hotel room is, and then mysteriously fuck up your return tickets. But rumor has it that Pleasure and Poise is willing to help stranded travelers...
The heart of Eisa's government-like organization, CMS runs the city using a set of pre-packaged policies and bylaws designed as a one-size-fits-all solution to every offworld colony ever. Its main functions are coordinating disaster relief, collecting taxes, and keeping its departments (POP, local NanoSec, Firewatch, EGH, Tourism Eisa, EisaNet, and Eisa Hydro) running smoothly. CMS mainly takes a bread-and-circuses approach to public welfare, neglecting serious issues like food safety and economic plurality in favor of funding arts and entertainment.
Rape, murder, and kidnapping are very popular past times in any resort colony, so naturally NanoSec's sexually-motivated crimes unit takes up half the police station.
Eisa's ersatz police station includes holding cells, the first-rate SVU, offices for detectives, and a special desk just for bounty hunters to register their deeds. Chief of Police: Kuro Umino
Eisa Firewatch isn't just about protecting Eisa City—it also looks after the adjacent islands. An excellent spot for a peaceful retreat if you're somehow tired of beaches.
Yet another old Soviet-era bomb shelter was discovered during excavations for the new colony. Visiting it is not recommended, as it may contain criminal elements and runaway robots. Anchor Resident: botgirljulie
In the basement of the Onatha Medical Center rests the recently deceased. Implant harvesting from the bodies in the morgue is strictly forbidden.
The ground floor of Onatha is Eisa General Hospital, also known as the Indigo Creek clinic. Usually considered overworked, this new EGH is much better-equipped than its predecessors due to cash infusions from the other tenants in the building, who were embarrassed by it.
NS Battlefield Systems Division's Future Soldier Program takes up the second floor of Onatha, where soldiers are given advanced implants to help them survive in the field.
Floor three of Onatha contains two plastic surgery clinics. The first is Neue Saga Genetische, founded in 2016 by Dr. Dyveke Foxgear (née Biberman) to help humans set aside the bodies that nature dealt them and realize their true selves. Many visitors to Eisa come just for NSG, as it is well-reputed in the furry community.
Floor three of Onatha contains two plastic surgery clinics. For reasons few have been able to divine, before opening vi0let's Legitimate Salvage, SXD 61-0355 also tried her hand at plastic surgery, offering rock-bottom prices in exchange for creative control. Occasionally someone takes her up on that arrangement, but no one really knows exactly what vi0let does in there. Proprietor: violetsilicon
Floor four is Eisa's freezer. Most of the space here is rented by other Onatha tenants, but the Cryonics Lab also directly collects genetic material from patients for fertility treatments, and archives germline cells from native Eisan flora.
The top floor of Onatha contains POP, which is responsible for long-term planning and maintenance of Eisa's human resources. POP has a notoriously eugenicist agenda, and has been known to sterilize "undesirables" while simultaneously putting pressure on career-oriented women to have as many children as possible, offering obscene financial incentives and robot nannies to make the child-rearing process almost effortless. You can also rely on them to eradicate hereditary diseases through gene editing, plan your funeral, and administer welfare programs—but on other worlds they've unabashedly stoked sectarian violence to prevent the working class from shrinking.
The NS main store's new remodel is focused on immersion and limiting resource usage, being less of a show floor and more like a real-world computer store, somewhere between Best Buy and an Apple Store—fewer high-tech holographic displays and more shelves stacked with cardboard boxes. It will take longer than the rest of the rebuild, but will stand out from other retail properties in Second Life thanks to its devotion to realism.
At the north end of the main store is the classic Black Stirrings in-store café, which was a staple of NS stores prior to the New Eisa Village build. Like an Apple Genius Bar, this will also provide a perch for tech support enthusiasts to dispense wisdom.
The classic robot whore house.
This will be entirely a filler space for the foreseeable future.
This will be entirely a filler space for the foreseeable future.
This will be entirely a filler space for the foreseeable future.
The first place that NanoSec checks when someone's suspected of smuggling.
A miniature airport terminal, complete with arrivals, departures, offices, and a security checkpoint. Take off your shoes!
A scaled-down vestige of New Eisa Village's passion for ancient mysteries from the distant future. Who knows what they'll dig up?
Lost your suitcase? It's probably here.
Filler building only.
One for arrivals and one for departures.
An excellent spot for graffiti.
A notorious pirate's hideaway, right under NanoSec's nose. Proprietor: Bimbeaux
A maximum-security detention facility for terrorists and insurgents that threaten more than just Eisa. It is leased by NanoSec Intelligence directly from the US government and is outside the jurisdiction of the local NanoSec police branch. Trespassers will be shot on sight.